GameJam Part1

I think I’ll start this blog by introducing my team. My team consists 3 programmers including me, 2.5 artists, 1.5 musicians, and 3 game designers. Everyone is very nice to me (Markus is special, there’s always the weird one on a team), even though everyone else is German but they try to speak as much English as possible to make me welcomed. After we were dismissed from the lab room, the team leader locked us into a creepy, small, hot, and terrifying room to further discuss the concept of the game. We finally agreed on a point and click adventure game with a cyber western background. It was a totally peaceful discussion without people yelling at each other.

One thing I have to complain is that the lab is soooooooooo hot!!!!!! Around 30+ computers are running Unity, Adobe and rendering at the same time. The heat generated in this room is worse than RIT’s dorm(which you know how those are). Thank God we have 2.5 fridges in the room that are filled with drinks(I promise you, no one hides beer in the lab).

Team Meeing

By the end of the first day, I was already pretty close to my teammates and we have the tasks nicely divided. I was in charge of the character’s movement, main camera, and menu; Sebastion has implemented a dialogs system for the Game Designers to write scripts; Alex worked on an inventory class. The basic game was set up and the next step is to further develop the game logic. Very excited to see what the game turns out to be. I have always been a fan of puzzle games and this is my first time working on a puzzle game. Even though I was mainly programming for the game instead of storytelling, I’m pumped to develop a puzzle adventure game as my side project.

Snapshot of our WIP game