It’s honestly hard to remember what I did the second day of the game jam because most of the work I’ve done has been small or was stubbing code for someone else. After some reviewing the edit logs, I realized Friday was the day I started remapping controls and adding the Shield special. A lot of my time was spent trying to make it easy to edit for balancing purposes and other such things, time that probably could have been spent on other things if our architecture was a bit better. I sure do have a thing for attracting bad architecture, and not realizing it soon enough to call it out.
I have no pictures because we spent all day indoors, even though I personally took a couple breaks to walk outside and get some fresh air.
I didn’t get a wide array of things done, so there’s really not much else to say. I made some players slower when a button is held.