Heinz Nixdorf, AI, and Board Games

We started off the first proper day of the trip strong with a trip to Heinz Nixdorf MuseumsForum, a museum of old and new technologies ranging from cuneiform tablets to VR headsets.

A neat statue in the Heinz Nixdorf lobby.

I feel like a lot of the more historical exhibitions went over my head, but I could at least appreciate them. We got to see some very old machines, but few of them were ugly or clunky looking; quite the opposite, really. So it’s only natural that I would forget to take pictures of the pretty ones and only have the mind to take a picture of this really old apple brick and some vintage computer mice.

There were also some very unsettling robots, prime examples of the Uncanny Valley.

A robot I don’t remember the name of. Its eyes seem to follow you.
This robot is frightening and I don’t like looking at it, so I naturally took a video. Feel my pain.

Afterwords, Jörg talked to us about AI, its role in games, and the potential role of games in AI. Since the event afterward was canceled due to rain, I stayed in GamesLab, and almost purely by accident played Q, a game by one of our german hosts, for more than three hours. I got all of the collectibles, though, so it was obviously worth it.

One of the gameplay images used on Q’s steam page. Finding said steam page wasn’t nearly as hard as I thought it’d be.

Finally, to end the day off, we played some board games and Jackbox games. A good time was had by all, except Stefan, who was dropped into a pit of spikes via trap-door.

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